Sep 23, 2005, 02:59 PM // 14:59 | #1 |
Ascalonian Squire
Join Date: Sep 2005
Guild: Old School Guild
Profession: R/Me
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Best ranger skills
Ive heard a couple people talking about interupt combo's
I'd like to know what your favorite / best skills are for those, Do any two work enhance each other? Thanks |
Sep 23, 2005, 03:37 PM // 15:37 | #2 |
Academy Page
Join Date: Jun 2005
Location: Sweet Hillsides
Guild: Dragons Family (DF)
Profession: R/Mo
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My favorite interrupt is Distracting Shot, combined with Serpent's Quickness. Only uses 5 energy, has a fairly fast recovery time. SQ shortens that time even more.
The only thing I like better is Barrage, which Markis so kindly gave up to me last night. |
Sep 23, 2005, 03:41 PM // 15:41 | #3 |
Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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Savage Shot, Punishing Shot, Distracting Shot...that's all you really need....you can use Incendiary (instead of Punshing) or Choking Gas with the other 3 if you wanted to.
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Sep 23, 2005, 03:51 PM // 15:51 | #4 |
Wilds Pathfinder
Join Date: May 2005
Location: Chico, CA, USA
Guild: Dragon Fang
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Conjure Flame and Kindle arrow with savage shot, punishing shot, Distracting shot all equal big damage with major interuptions
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Sep 23, 2005, 04:23 PM // 16:23 | #5 | |
Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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Sep 23, 2005, 04:32 PM // 16:32 | #6 |
Ascalonian Squire
Join Date: Sep 2005
Guild: Old School Guild
Profession: R/Me
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awsome, thanks guys
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Sep 23, 2005, 05:05 PM // 17:05 | #7 |
Krytan Explorer
Join Date: Sep 2005
Location: Southern CALI
Guild: Eraserheads
Profession: N/Me
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This is by far, my most favorite build for my Ranger.
Barrage Distracting Shot Savage Shot Favourable Winds Storm Chaser Whirling Defense Troll Unguent Res Signet I know many of you guys might disagree with bringin Troll Unguent, but let's face it, once in a while we get into a mission with bad healing monks. And as for my res signet, I know it can be replaced with much stronger Ranger skill, but from my exp I'm always the only one who survives the onslaught if some1 pulls in too many mobs. N no! its not because i run away from battle! |
Sep 23, 2005, 05:23 PM // 17:23 | #8 |
Frost Gate Guardian
Join Date: Jul 2005
Location: Colorado
Guild: The Adult Guild
Profession: R/Mo
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running away from a failing battle aint all bad (Live to fight and rez another day) is my thought.
I hate it when you get people that stand there and fight a losing battle. |
Sep 23, 2005, 06:54 PM // 18:54 | #9 |
Ascalonian Squire
Join Date: May 2005
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When you get good at interrupting these three skill/spells are great caster killer in the 4 man area if you have Mesmer as a secondary.
Arcane Conundrum or Migraine {Elite} Concussion shot- One of the most power skills in the game Distracting Shot Some say Migraine is a wasted {Elite} and it really might be. The only reason I use it time to time instead of Arcane Conundrum is the negative health degeneration affect and it last longer and recharges faster. Once you learned what spells to hit with your concision shot daze really shuts down Elementalists and can shut down Mesmer and Monks depending on how good they are or how good you are with that distracting shot after you daze them. A good monk will bring a condition remover but when there dazed it takes over a sec to cast witch you hit them with the Distracting shot. If the Mesmer or Monk is able to remove the hex it can cause problems with these skills you just haft to wait till Arcane Conundrum or Migraine recharge before trying to launch Concussion shot. Here one of my favorite builds to use with this. 13 Expertise with mask + minor rune 13 Marksmanship with Superior rune 9 illusion 5 in Wilderness survival With a minor Poison Shot {Elite} or Melandru's Arrows {Elite} Conjure Phantasm Arcane Conundrum Concussion shot- Distracting Shot REZ Whirling Defense Pin Down Even if you get messed up some how with your concussion shot you can skill be effective with the -9 health degeneration or -8 depending on weather you bring poison or Melandru's Arrows. |
Sep 23, 2005, 08:30 PM // 20:30 | #10 | |
Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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u should have BM at 4-9 for Tiger's Fury and either high Marksmanship for the increase in Concussion Shot's daze effect... or high WS for a longer lasting Incendiary also... u can go Mes secondary for skills like Arcane Conundrum... they help a lot |
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Sep 23, 2005, 08:36 PM // 20:36 | #11 | |
Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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